Redesigning Baldur's Gate 3 (Early Access) UX

POST MORTEM

1 min read

The following is a series of unofficial propositions for a redesign of UX/UI in Baldur's Gate 3 (early access)


1.SCENARIO & QUESTING CLARITY

Paint point 1: I often don't understand what my options are to approach a scenario


Proposal 1a: Revamp the Journal UI

Early Access Journal UI

Redesigned Journal. Changed font to sans-serif. Improved clarity and visual hierarchy. Used more space for buttons. Added features to identify & locate key elements of the quest.

Proposal 1b: Add clarity to scenario encounters.