Redesigning Baldur's Gate 3 (Early Access) UX
POST MORTEM
1 min read
The following is a series of unofficial propositions for a redesign of UX/UI in Baldur's Gate 3 (early access)
1.SCENARIO & QUESTING CLARITY
Paint point 1: I often don't understand what my options are to approach a scenario
Proposal 1a: Revamp the Journal UI


Early Access Journal UI


Redesigned Journal. Changed font to sans-serif. Improved clarity and visual hierarchy. Used more space for buttons. Added features to identify & locate key elements of the quest.




Proposal 1b: Add clarity to scenario encounters.




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